![]() But that's just the tip of the iceberg-if you really wanna get ahead, you're going to want to dish out your hard-earned dough for a couple loot crates and start raking in goodies the easy way. While I do think that the decision to remove the target system and replace it with whats basically TDM is a good thing, I cant help but notice that the mode has gotten a lot quieter, and thats mainly because the annoucer no longer has anything to say - since theres no targets anymore. Where the first entry in the series saw players upgrading their weapons, accessories, and abilities by customizing four-card hands, the secret to getting ahead in Battlefront II means juggling three different currencies-crystals, credits, and crafting parts-while simultaneously expanding your Star Card deck as you grow in both class level and player rank. Hello there, ever since the Siege of Kamino update, Heroes vs Villains mode is. ![]() And, in the process, they turned what could have been an accessible yet complex reimagining of Battlefront's Star Card system into a complicated mess. In response, the developers switched things up in the sequel. ![]() Not only did the game launch with a mere four planets-each with its own set of smaller regions-but its progression system boiled down to this: collect experience points, level up, earn credits, and unlock more gear via "Star Cards." Many reviewers panned its simplicity, claiming that such a bare bones system would result in players getting real bored, real fast. ![]()
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